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UX / VR Experience Design

Exploring the Depths

Immersive VR for Marine Conservation - A comprehensive UX case study exploring how virtual reality can build empathy for marine life and motivate conservation behavior.

Role: Product/UX Researcher · 2024

VR Experience - Exploring the Depths
SDG 14
Life Below Water
Team
8 Team Members
Exploring the Depths
Exploring the Depths

Team Members

Sharvari Prasad Raut | Shamala Hebbally Onkarappa | Shubh Bhutani | Rishika Hirachand Shinde | Li Huizhu | Jiang Min | Cheng Yuanbi | Navkant Sondhi

Audio Walkthrough for Busy Reviewers

16-minute deep dive into the research process and design decisions

Overview

We designed an immersive VR experience that raises awareness about marine conservation by combining storytelling, multi-sensory design, and gamified interaction. The project aligned with SDG 14: Life Below Water, encouraging empathy and action towards protecting marine ecosystems.

StorytellingMulti-Sensory DesignGamificationConservation

The Challenge

Traditional media like documentaries raise awareness but often fail to inspire lasting change. Our question was:

How might we use VR to build empathy for marine life and motivate conservation behaviour?

Limited Engagement

Traditional media fails to create lasting behavioral change

Empathy Gap

Traditional media fails to create lasting behavioral change

Action Deficit

Knowledge doesn't translate to conservation behavior

Research

Methods

Surveys

150+ participants

In-depth Interviews

25 users

Observational Studies

Aquarium field research

VR Accessibility Testing

Usability and comfort evaluation

Key Findings

Target AudienceYoung adults 18-24

Young adults (18–24, mostly female, tech-savvy) wanted immersive yet educational content.

Tech-SavvyEducationalImmersive
had never participated in ecological activities, showing opportunity for first-time engagement.
76%

Design Solutions

Three VR Scenarios Across Ocean Layers

Top Zone

Surface Pollution

Collect plastics disguised as jellyfish, learning about microplastic impact on marine food chains

Middle Zone

Noise Pollution

Restore whale communication by breaking “noise bubbles” from shipping traffic

Bottom Zone

Industrial Debris

Rescue an octopus trapped in industrial debris, experiencing deep-sea ecosystem fragility

Gamification · Storytelling · Accessibility

Gamification

Tasks like collecting, cleaning, and rescuing boosted engagement

Storytelling

Perspective-taking (embodying marine species) deepened empathy

Accessibility

Comfort options, adjustable visuals, captions, and clear controller guidance

Ocean Conservation VR Experience - Prototype

A virtual reality prototype that combines education, empathy, and interaction to
raise awareness about marine pollution and inspire conservation behavior.

Usability Testing

Insights from user research and testing sessions

Strengths

  • Clear messaging throughout the experience
  • Emotional impact of pollution-free visuals
  • Engaging gamified tasks and interactions

Feedback

  • Improve pacing between scenes
  • Enhance graphics quality and realism
  • Add immersive background audio

Impact

Users felt inspired to share the experience and saw it as both entertaining and educational.

High shareability score

Outcome

We delivered a VR prototype that successfully meets our core objectives:

Education & Empathy

Combines educational content with empathetic storytelling to create lasting impact on users.

Interactive Experience

Engages users through gamified interactions and meaningful choices.

Pollution Awareness

Raises awareness of plastic, noise, and waste pollution through immersive experiences.

Behavioral Change

Validates VR’s potential to spark conservation-oriented behavior in users.

Future Directions

Roadmap for enhancing the VR experience and expanding its reach:

Enhanced Realism

Upgrade to HD/4K graphics for more immersive visual experiences

Audio Enhancement

Add background audio and expand marine life diversity

Gamification

Expand gamification elements with reward systems

Scale Testing

Expand usability testing with broader, diverse audiences

View Detailed Report

Project artwork